Our games department is one of the latest additions to Molinare’s growing team of creatives, and uses the latest tools and technologies to provide you with the highest quality productions for your project. The team is filled with industry veterans who are passionate, skilled, and unique individuals, and are used to creating AAA quality assets for award winning games – often reinventing the rules for game audio along the way.

portfolio

Watch Dog: Legions

Ghost of Tsushima

Hitman 3

Spiderman Miles Morales

The Division 2

Call of Duty: Mobile

Ring of Elysium

Death Stranding

Days Gone

Services

Bespoke Voice Casting and Performance

We are dedicated to identifying and developing the best acting talent across Video Games, Film and Television, offering a first-class casting and talent management service along with experienced voice directors who are matched to the style of the narrative. The team at Molinare have worked with over 8000 voices based in the UK, Europe and US, in multiple languages and dialects for video games and ADR / Crowd Walla, including connections and access to AAA talent. Molinare offers fully secure remote and live working solutions for all our clients.
Union or Non-Union is no issue, and we are approved to act as signatory, payroll, and legal to help streamline the performance pipeline.
Casting is available for:

  • voice and performance for video games
  • NPCS to lead roles for scanning, VO and Performance Capture
  • UK based talent for all UK accents and regions
  • Genuine US talent, based in the UK
  • European and Rest of World language speakers, based in the UK
  • Working with agencies who represent AAA talent and voices in the UK and the US
  • Talent for Union and Non-Union in the US

Molinare is also a Signatory of SAG AFTRA and can handle all casting, legal/contractual, and payroll agreements affiliated with SAG-AFTRA. The handling of all talent management, in-house VO, and performance directors is also managed by our experienced team.

Narrative and Writing Support

Partnering with the world’s leading writing agency for interactive entertainment, we can provide narrative support including creative writing, narrative design, editing, polish, naturalisation, and more.

Dialogues:

We cast and record everything from the biggest named actors, to huge ensemble casts for massive open world games. We set the standard for voice acting, going further than just straight VO by focusing on capturing the performance in the best way that suits the characters and project.

Sound Design

Our creatives are able to provide your project with a unique approach to sound design and deep experience in working on in-game assets, cinematics, and cutscenes. We can create everything from enchanting atmospheres to realistic or sci-fi guns, medieval armour and weapons, magic, dragons, UI, vehicles – you imagine it, we create it.

Foley

We have the most experienced foley team in game and film in the world, with more AAA projects under our belt than any facility, anywhere. Molinare has two new world class designed record rooms which have been designed specifically for foley, allowing the team to continue to deliver award-winning sound for Film & TV and Video Games.

Field Recording

From recording guns to vehicles, our professionals have developed unique microphone techniques and are able to record from mono to ambisonic formats, using top level production sound preamps and mics to capture organic and unique sounds.

Sound Mixing

Putting the finishing touches on a project you’ve worked on hard for several years is a very important moment. Molinare can provide you with a team of award-winning mixing engineers with years of experience mixing TV, films, and games. We have 11 available Dolby certified mixing theatres with possibilities for 5.1, 7.1, and Atmos for home or theatrical mixes.

Sound Editorial

In addition to editing all of our own content, we can support existing game company audio teams with editorial, whether dialogue or SFX, we can help you not have to crunch on a project.

Localisation

Casting and Recording in over 40 languages, with a specialised Recording and Editorial team of language speakers. We can liaise with studios around the world, managing the casting, recording, editing, and mixing of multiple languages, to recreate the domestic performances in a seamless and natural way. We can also dub cinematics, making the localised versions sound as good as the domestic.

Performance Capture

In the pre-production phase, our team will help with everything from casting to prop builds and all aspects of shoot logistics. We use the latest technology and highest standards to translate performance into outstanding data. Once the shoot is complete, our post team ensures the highest standards are carried through to the final delivery of your data.

Implementation

In the pre-production phase, our team will help with everything from casting to prop builds and all aspects of shoot logistics. We use the latest technology and highest standards to translate performance into outstanding data. Once the shoot is complete, our post team ensure the highest standards are carried through to the final delivery of your data.

Meet the teams

Casting and Performance

Sarah Lynch

Casting Director

Hannah Cook

Casting Producer

Rachael Barron

Assistant Casting Producer

Interactive Audio

Jed Milton

Recording Engineer

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Adam Oakley

Senior Sound Editor

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Emiliyan Arnaudov

Sound Designer

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Catlin McDaid

Recording Engineer

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Alex Robson

Sound Editor

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Foley

Glen Gathard

Creative Director

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Jemma Riley-Tolch

Senior Foley Mixer

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Zoe Freed

Foley Artist

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Rebecca Heathcote

Foley Artist

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Francesca Bourne

Assistant Foley Mixer

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Interactive Producer

Megan Clarke

Interactive Producer

Sasha James

Interactive Producer